by justin
13. September 2009 22:11
There is an interesting article on the BBC today about some researchers using the Xbox GPU for parallel processing.
This would actually be fairly easy to do with XNA, though I would be really interested in seeing the types of HLSL they write for the algorithms. The only difficulty, as I see it, is that XNA doesn’t have a generalized API for data transfer to a server. The networking API’s allow you to communicate between other clients in multi-player games but they do not let you upload results to a server. They might let you upload top scores and a few other minimal stats but certainly not the large datasets these researchers are looking for. It would be really cool if the XNA team created a complimentary server client that would allow 3rd party indie game developers to create server software to enable this type of application as well as ones that might involve persistent worlds and things like that.
I would be very interested in something like that.
by justin
1. August 2008 23:17
The Twin Cities XNA User Group is hosting a very special event next month...
We're hosting a huge Halo 3 Tournament at Microsoft to raise money for Children's Hospitals and Clinics of Minnesota. We'll also have Rock Band 2 and a few standalone machines for people to check out XNA Community Games.
Even if you aren't a gamer, you probably know one. You might even have one in your family. This is an excellent cause worth donating to, and best of all: Magenic is matching funds raised by the event (up to the first $3000)!!
So… let's take advantage of this opportunity.
For more information, and to register (or just donate), please visit http://www.charityfragathon.com
So please help spread the word. Tell your clients. Tell your friends.